Wahlquist
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RESUME

Mark Wahlquist
www.markwahlquist.com
[email protected] 


 • Environment Artist, World Builder, Game Artist, Lead, Mentor
• First Person, Third Person, MMOs, Shooters, Vehicle Combat, Battle Royal and Extraction
• Blender, Maya, Substance Painter, Substance Designer, Photoshop, Speedtree, ZBrush, Plasticity
• UDK, Unreal, Unity, Proprietary Engines, Houdini
• Modeling, Sculpting, Destructibles, Scripting, Environmental Animation & Rigging, Special Teams
• Optimization, Streaming, Localization, Asset Management, Bugs & Finalization
Professional Experience
Senior Lead Environment Artist, 31st Union                  (Feb 2020-Present)
31st Union was founded in 2019 by 2K.  Put out ‘Project Ethos’ as an open Beta in 2024 and is currently engaged in work that is unannounced, thirtyfirstunion.com
​•Senior Environment Lead on Unannounced
•Senior Environment Lead on the Project Ethos Beta. Built the Environment Art Team from the ground up, managing more than 30 Artists between 2 locations in both the US and EU.  Worked with Design, Lighting, Art Direction, and all other teams and delivered a Beta that was high quality, stable, and performative.


Senior Environment Artist, Crystal Dynamics                    (April 2012-Feb 2020)
Crystal Dynamics is one of the oldest names in the video game industry. Their catalog of games includes Avengers, Tomb Raider and many other properties, www.crystald.com
• Map Lead on  'Marvels Avengers' 2020. Management of artists, level design and layout, destruction both large scale and small
• Map Lead on 'Shadow of the Tomb Raider' 2018. Managed a team of artists and created content.  Helped design and build complex environmental puzzles
• Senior Artist on  'Rise of the Tomb Raider’ 2015. Modeling, texturing, world building, creating materials, and vegetation animation as well as object set up and environment interact scripting.  Aggressively solved problems
• Artist on 'Tomb Raider' 2013. Created and refined environments, as well built assets to be integrated into the design and collision of the game


3D Graphic Artist, Eat Sleep Play Studios                (March 2009-Feb 2012)
Eat Sleep Play is a 3rd Party Developer, best known for car combat and the 'Twisted Metal' Franchise, www.eatsleepplay.biz
• Graphic Artist on 'Twisted Metal' 2011.  Built Environments, Destructibles, Interactables, Vehicles, Weapons, and Props 
• Graphic Artist on Unannounced Titles in both Unreal Engine and Unity


Environment Artist, Sensory Sweep Studios                  (Jan 2008-March 2009)
Sensory Sweep studios is a 3rd Party Developer specializing in movie and licensed IP games, www.sensorysweep.com
• Environment Artist on 'Tale of Despereaux' 2009.  Simultaneously created Xbox 360, PS2, Wii, and PC versions of the Environment Art.  Had the opportunity to head a small team and owned several of the levels. Created interactables and destructibles
• Environment Artist on  'TNA wrestling'. Built all environments
•  Environment Artist on ‘'The Oregon Files'.  Helped transition the Studio to Unreal for that project


Artist, Reverge Studios                            (Oct 2006-Jan 2008)
Reverge is a Privately owned Developer, www.revergestudios.com
• Artist on the MMO 'PokeBack' 2007. Contributed Environment, Character and Animation


Character Artist, Bohica Studios              (Contract work Jan 2007-Jan 2008)
Bohica Studios is a privately owned Developer
• Character Artist on 'Talon 1-5'. Created Characters, Weapons, and Vehicles for the game using the Unreal Engine


Game Artist, Viridis Studios                        (Mar 1997 – Sept 1998)
Viridis Studios was a 3rd Party developer known for 3rd Person Flight Combat games.
• Game Artist on 'Battle Sphere'


Education
B.A. in Film Studies (Animation), June 2004 University of Utah-Salt Lake City, UT
A.S. in Graphic Design, January 1997 Salt Lake Community College-Salt Lake City, UT
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