RESUME
Mark Wahlquist
www.markwahlquist.com
[email protected]
• Environment Artist, World Builder, Game Artist
• First Person, Third Person, MMOs, Shooters, Vehicle Combat
• Maya, Photoshop, Substance Painter, ZBrush, Substance Designer, Speedtree
• UDK, Unreal, Unity, Proprietary Engines, Game Scripting
• Modeling, Mapping, Texture Painting, UV Layout, Digital Sculpting, Physically Based Materials
www.markwahlquist.com
[email protected]
• Environment Artist, World Builder, Game Artist
• First Person, Third Person, MMOs, Shooters, Vehicle Combat
• Maya, Photoshop, Substance Painter, ZBrush, Substance Designer, Speedtree
• UDK, Unreal, Unity, Proprietary Engines, Game Scripting
• Modeling, Mapping, Texture Painting, UV Layout, Digital Sculpting, Physically Based Materials
Professional Experience
Lead Artist, 31st Union (Feb2020-Present)
31st Union, founded in 2019 by 2K, was built as a culture first studio. It has two locations that work as a single unit, San Mateo, CA and Valencia, Spain.
•Currently leading art and managing artists and production at both studio locations on an unannounced game.
Senior Artist, Crystal Dynamics (April 2012-Feb2020)
Crystal Dynamics is one of the oldest names in the video game industry, with a catalog of games that include Avengers, Tomb Raider and many other properties. www.crystald.com
• Map Lead 'Marvels Avengers' 2020 management of artists, level design and layout, destruction both large scale and small.
• Map Lead on 'Shadow of the Tomb Raider' 2018 managing a team of artists as well as content creation. Created complex environmental puzzles.
• Worked on the game 'Rise of the Tomb Raider’ 2015 modeling, texturing, world building, creating materials, and doing vegetation animation as well as object set up and environment interact scripting. Aggressively solved problems.
• Worked on the game 'Tomb Raider' 2013 creating and refining environments, as well building assets to be integrated into the design and collision of the game.
3D Graphic Modeler, Eat Sleep Play Studios (March 2009-Feb 2012)
Eat Sleep Play is a 3rd Party Developer, best known for car combat and the 'Twisted Metal' Franchise-located in Salt Lake City, UT. www.eatsleepplay.biz
• Worked on the game 'Twisted Metal' doing Environments, Vehicles, Weapons, and Props.
• Also worked on unannounced titles in both the Unreal Engine and Unity.
Environment Artist, Sensory Sweep Studios (Jan 2008-March 2009)
Sensory Sweep studios is a 3rd Party Developer specializing in movie and licenced IP games-located in West Valley City, UT. www.sensorysweep.com
• Worked on all four of the 'Tale of Despereaux' games, simultaneously doing Xbox 360, PS2, Wii, and PC versions of the environment art. Had the opportunity to head a small team and was responsible for several of the levels.
• Did Environment Art for the DS title, 'TNA wrestling'.
• Modeled Environments and Vehicles for 'The Oregon Files' and helped in transitioning the Studio to Unreal for that project.
Artist, Reverge Studios (Oct 2006-Jan 2008)
Reverge is a Privately owned Developer-located in Marina Del Rey, CA. www.revergestudios.com
• Worked on the MMO 'PokeBack' doing Environment and Character work
• Handled Character implementation and Animation.
Character Artist, Bohica Studios (Contract work Jan. 2007-Jan 2008)
Bohica Studios is a privately owned Developer-located in Los Angeles, CA.
• Created Characters, Weapons, and Vehicles for the game 'Talon 1-5' using the Unreal Engine.
Game Artist, Viridis Studios (Mar. 99 – Sept. 99)
Viridis Studios was a 3rd Party developer known for 3rd Person Flight Combat games.
• Created The Environments for the Space Combat game 'Battle Sphere'.
• Produced art for Studio Promotion and unannounced games.
Education
B.A. in Film Studies (Animation), June 2004 University of Utah-Salt Lake City, UT
A.S. in Graphic Design, January 1997 Salt Lake Community College-Salt Lake City, UT
Lead Artist, 31st Union (Feb2020-Present)
31st Union, founded in 2019 by 2K, was built as a culture first studio. It has two locations that work as a single unit, San Mateo, CA and Valencia, Spain.
•Currently leading art and managing artists and production at both studio locations on an unannounced game.
Senior Artist, Crystal Dynamics (April 2012-Feb2020)
Crystal Dynamics is one of the oldest names in the video game industry, with a catalog of games that include Avengers, Tomb Raider and many other properties. www.crystald.com
• Map Lead 'Marvels Avengers' 2020 management of artists, level design and layout, destruction both large scale and small.
• Map Lead on 'Shadow of the Tomb Raider' 2018 managing a team of artists as well as content creation. Created complex environmental puzzles.
• Worked on the game 'Rise of the Tomb Raider’ 2015 modeling, texturing, world building, creating materials, and doing vegetation animation as well as object set up and environment interact scripting. Aggressively solved problems.
• Worked on the game 'Tomb Raider' 2013 creating and refining environments, as well building assets to be integrated into the design and collision of the game.
3D Graphic Modeler, Eat Sleep Play Studios (March 2009-Feb 2012)
Eat Sleep Play is a 3rd Party Developer, best known for car combat and the 'Twisted Metal' Franchise-located in Salt Lake City, UT. www.eatsleepplay.biz
• Worked on the game 'Twisted Metal' doing Environments, Vehicles, Weapons, and Props.
• Also worked on unannounced titles in both the Unreal Engine and Unity.
Environment Artist, Sensory Sweep Studios (Jan 2008-March 2009)
Sensory Sweep studios is a 3rd Party Developer specializing in movie and licenced IP games-located in West Valley City, UT. www.sensorysweep.com
• Worked on all four of the 'Tale of Despereaux' games, simultaneously doing Xbox 360, PS2, Wii, and PC versions of the environment art. Had the opportunity to head a small team and was responsible for several of the levels.
• Did Environment Art for the DS title, 'TNA wrestling'.
• Modeled Environments and Vehicles for 'The Oregon Files' and helped in transitioning the Studio to Unreal for that project.
Artist, Reverge Studios (Oct 2006-Jan 2008)
Reverge is a Privately owned Developer-located in Marina Del Rey, CA. www.revergestudios.com
• Worked on the MMO 'PokeBack' doing Environment and Character work
• Handled Character implementation and Animation.
Character Artist, Bohica Studios (Contract work Jan. 2007-Jan 2008)
Bohica Studios is a privately owned Developer-located in Los Angeles, CA.
• Created Characters, Weapons, and Vehicles for the game 'Talon 1-5' using the Unreal Engine.
Game Artist, Viridis Studios (Mar. 99 – Sept. 99)
Viridis Studios was a 3rd Party developer known for 3rd Person Flight Combat games.
• Created The Environments for the Space Combat game 'Battle Sphere'.
• Produced art for Studio Promotion and unannounced games.
Education
B.A. in Film Studies (Animation), June 2004 University of Utah-Salt Lake City, UT
A.S. in Graphic Design, January 1997 Salt Lake Community College-Salt Lake City, UT