LIVING WORLD
These are a few of the destructible and animated environment assets I did for Rise. I did the modeling, scripting, morph targets, rigging, and the object set up for everything I'm shown here, but I did not to the FX work. Crystal has a phenomenal FX crew and it was a real pleasure working with them getting these things to look great. I've always had a reputation as a problem solver and a 'Jack of all Trades' so I ended up with a wide range of responsibilities on Rise including destructibles, plant animations, wind response objects, and general living environment. We have a pretty powerful physics system at Crystal and it was a lot fun seeing what we could get out of it.